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APOCALYPSE NEIGHBORS is a 2D game with turn-based artillery shooting and building. Use catapults and cannons mounted on your house to destroy the demonic objects in your neighbor’s house. Protect the holy relics stashed in your house by building and adding defenses. Play with dozens of characters each with unique ammo and earn points to spend on upgrades and wacky special attacks and ammo.
The Devil Man has sent forth his demons to corrupt the world. They have hidden evil artifacts that are corrupting houses; destroy these demonic objects using lots of crazy ammo and special attacks. Become an Apocalypse Neighbor and free Murica from demons.
The game balances management and building with artillery duelling. Earn Dominance Points by destroying enemy houses and Demonic Artifacts and then spend them wisely on upgrades, wacky ammo or crazy special attacks. Take turns in attacking and building and find your favourite character and ammo combinations to bring swift retribution to the Devil Man and his minions.
Apocalypse Neighbors 2.0 will feature:
BoomCo Games is a London-based independent game developer, started in 2013 by passionate gamers, Tristan Perquel and Mark Bracken. We are fun-loving gaming addicts who have dedicated our lives to the worship of video games ever since the days of the Master System.
We always wanted to make video games, but we were never encouraged to pursue that kind of career. But one day we just decided to go for it. So we made a game design document based on our best idea, and we started the company; we raised some money, then we hired a team of talented people and we started work on Apocalypse Neighbors.
Initially we had contractors working for us, but development took longer than expected and we could no longer afford paying the high costs of the invoices. So we soft launched Apocalypse Neighbors on iOS in May 2015. We collected feedback from our players and immediately started acting on it, re-designing certain aspects of the game, improving the pacing and a re-focusing on making a great cross platform multiplayer.
The previous programmers got the game to the iOS app store in May and then went their own way. That’s when Julian Gaskin a talented and experienced programmer joined us. And we are now working together on the improved version of the game.
So what are we all about? We want to create fun and challenging gameplay. We want to make games that you play together with friends and family. We started the company because we were tired of people not making the games we wanted to play. We sat around dreaming about awesome games for too long, so now we bring them to life. Although we are in our infancy, the company is dynamic and resourceful and here to stay.